Resize your newly pasted PMDG_J41_Fuselage_T_Clean (Dirty) map to 1024 x 1024 then fill this with black with Blending settings of Mode - Multiply and opacity set to 76% "Quote endI need to make a spec before i release this paint.I am using Photoshop with the nVidia dds. ![]() I am just finished repainting the PMDG JS4100 into a fictional paint.The repaint looks good, but I just can not find a good tutorial on how to make a Specular of the repaint.I ended up just using the original that came with another repaint just to see how my repaint turned out in FSX.Of course every here and there the spec shines through from the original paint where it was taken from.By the way, here is the explaination that came with the repaint kit, but I can not seem to make sense of it:Quote begin:"Now creating your spec map for this texture is simple.
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